Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. But I definitely don’t think he’s an Infiltrator. Kells says he will discuss the matter with Elder Maxson, who will decide what action to take, and it will take some time to prepare Vertibirds for long range. I don't want to destroy arcadia and I want a clean quest log. Nothing really happens. so I recently joined the institute and brotherhood but theres no option to tell them about the synth refuge for far harbor? I want to go with railway on this dlcso I recently joined the institute and brotherhood but theres no option to tell them about the synth refuge for far harbor? I want to go with railway on this dlcTell him about Acadia and he’ll put together a team to solve the problem. "Tell the Brotherhood about the Synth Refuge" is an objective in Fallout 4: Far Harbor. As of right now, my character found out about Shaun and will help do Synth Retention but will stop helping them after the Battle of Bunker Hill after seeing the Father doesn’t really care/is diluted about the surface. If they truly believed that Synths were living beings just as much as an actual person, then they would have to keep their hands off all Synths. Pet Carrier. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Synths want to be free and to be treated as humans. " when I try to tell him about the synth refuge. ago. Inside you will find a new member who has come in to help. 4 The Commonwealth's fear toward the synths was due to an accident. This objective appears in multiple quests. I joined them my first playthrough, curious about synths and how I believed in their…so I recently joined the institute and brotherhood but theres no option to tell them about the synth refuge for far harbor? I want to go with railway on this dlcFallout 4 Far Harbor - Tell The Brotherhood Of Steel About The Synth Refugeso I recently joined the institute and brotherhood but theres no option to tell them about the synth refuge for far harbor? I want to go with railway on this dlcsynth refuge; synthetics; The Railroad; Summary. that's the whole point of the Railroad's quests, curie's body owner's decision, and the entire thing that differentiates Acadia from the Railroad. so I recently joined the institute and brotherhood but theres no option to tell them about the synth. Boxer says she’ll go there as soon as she has time, so it’s a stall for when you get to the proper point in the main quest. That year, archaeologists discovered the site of the Tubman. DO NOT complete "Synth Retention. The Railroad are an evil organization that abducts and brainwashes people, to the point of deleting the old person and creating a new one, in order to create more people that support their goals. 111K subscribers in the falloutsettlements community. Informing the Railroad. After parting ways with Longfellow (unless you ditched Valentine or kept the salty old man), you may want to search around the Synth Refuge of Acadia. Found a fix buddy, if you're on PC at least. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. The observatory is sheltered by the natural terrain and a set of makeshift walls at the top of a. I'm kinda disappointed about that. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Their base is hidden to the world, and their agents remain anonymous and use disguises. If you let the synths escape, you can tell Father you let them free and he will banish you from the Institute and thus you can go immediately to the Minutemen. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. somewherein72 • 5 yr. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Fallout 4 Far Harbor Misc. Deacon (real name unknown) is an enigmatic agent of the Railroad in 2287. Talking with her as you complete more in Far Harbor will let you tell her more about the place. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. ago. What I want to know is if I involve any or all of the 3 factions will it change the endings to Far Harbor?83 votes, 15 comments. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The ending will initiate if you then show Allen the proof. They attempt to attract traders to the settlement to. "Tell the Brotherhood about the Synth Refuge" is an objective in Far From Home in Fallout 4: Far Harbor. I was told to "Follow the Freedom Trail. 165K views 6 years ago. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. There will be a miscellaneous quest triggered for all three Commonwealth factions to tell them about the Synth Refuge. What happens when you tell the railroad about the synth refuge? Is Nakano a synth? Where is Nuka-World in Fallout? What’s the best ending for Far Harbor? Where is kitteredge? How many Brotherhood Squire missions are there? Can you complete Semper Invicta? What is haptic driver? How do I get the flux sensor in Fallout 4? SpeedFreak1972 původně napsal: don't know if you must complete the main quest for this however for the BOS talk to Kells as for the institute the is someone in the SRB to talk to (don't know the name). r/fo4 A chip A close button A chip A close buttonI updated the Institute's William Moseley about the Synth Refuge in Far Harbor. Talk with Boxer to inform the Railroad. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Don't do it. ago If you tell the Brotherhood, they attack Acadia and kill all of the synths. There are numerous points. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. . She will tell you that all the synths escaped and the RR are contining to help the synths find refuge. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. so I recently joined the institute and brotherhood but theres no option to tell them about the synth refuge for far harbor? I want to go with railway on this dlc. Telling the Brotherhood about the synth refuge does indeed end up harming them. The Railroad simply doesn't care about anyone else but. 83 votes, 15 comments. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. We also discussed DiMA and Kasumi. Fallout4. I've tried , you get told to assist a BoS Knight that will be stationed on the bottom left corner of the island close to an unmarked house/barn. there is video on youtube of the brotherhood going into the area and destroying all synth with you at the tip of the spear. Weekly Quest: Game Show Gauntlet - Lose Your Head. What happens if I tell railroad about synth refuge? Upon learning of a Synth Refuge (Acadia), your character gets the option to inform either the Institute, Brotherhood, or Railroad. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Travel to the Railroad and speak to Desdemona. The Institute was built upon the ruins of the Commonwealth Institute of Technology. There is no way to kill Sturges without cheating. Tell them that Gabriel isn't a synth. I think the Railroad destroying the Institute is born out of 1) limited game mechanics and 2) desperate, in-the-moment thinking. Maybe there's a console command or a mod that can remove it, but I couldn't tell you where to look for that. Boxer is an agent of the Railroad in 2287. Depending on how many side quests you’ve done (or your persuasion. If not, don't. This quest begins immediately after finish Institutionalized. The Fugitive Slave Law of 1850 turned Chicago from a destination to a stop on the Underground Railroad. I returned to the Commonwealth to continue the BoS main quest (I had not boarded the Prywin till this point), and now the ONLY option is to tell. Now we focus on bettering the life of the synth through and iron hand. She will tell you that all the synths escaped and the RR are contining to help the synths find refuge. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Synth refugees are residents of Acadia on the Island in 2287. Head to the Brotherhood of Steel base on the The Prydwen. Doing so will have Boxer schedule a trip up north to check out Acadia when she can. Her task for you will be to kill the Courser that escorts you to Bunker Hill, in order to free the Synths. Acadia gives them a safe place for them to Synth around while the Railroad prefers to wipe their minds (and so their identities) and leave them ignorant of their Synthness. EnigmaKat Radio Gamer channel. 9 The Secret of Cabot House. Open your console and enter "setstage c8675 0". Who in the Railroad is a synth? Is the institute evil? Is the Brotherhood of Steel evil? Is the Railroad a good faction? Does the Brotherhood like the railroad? Can you avoid killing the railroad? Does joining the railroad affect the Brotherhood of Steel? What happens if you tell the railroad about the synth refuge? Do/n't know you are a Synth, Member of the Railroad or Minutemen: As a member of either of these factions while you don't have the option to tell them about the Refuge or even tell DiMA about your affiliation with them. M. . I got halfway through the dialogue choices for telling them about the synth refuge, until the navigator started telling me they were going to start sending the entire airship northwards in an attempt to wipe the synth refuge out. Send DiMA to pay for his sins and convince far harbor to leave Acadia alone, then nuke the fuck out of. There will be a miscellaneous quest triggered for all three Commonwealth factions to tell them about the Synth Refuge. which you can either take part it, or stand by and watch as the synth refuge is torn apart. Head to the Brotherhood of Steel base on the The Prydwen. What happens when you tell the Railroad about the synth refuge? Upon learning of a Synth Refuge (Acadia), your character gets the option to inform either the Institute, Brotherhood, or Railroad. Travel off the coast of Maine to the myst. A conversation follows that ends with Maxson demanding that you kill your synth friend. Bottle. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. M. But you can't tell Preston Garvey about the settlements in Far Harbor needs Minutemen help. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. ago. If you're trying to keep your companion safe, you need to say "listen to me," and then pick "Trust And Respect," "He's Saved Lives," or "You'll lose Us Both. Objective: Go to Courser, obtain Rogue Synth, report to father. Who knows, maybe you’re. No, the railroad does not know that Danse is a synth. Possible spoilers? So of all the "synths" in the railroad, none have synth components. You should have used the “Network Scanner” holotape on the console just outside of the relay to contact Patriot, in which case you would have been. After getting into Synth's Refuge Acadia you can inform The Institute about it and perform a reclamation operation. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. But instead of helping synths escape somewhere they erase their memories, install fake personalities and let them loose into the commonwealth. Note. Should I tell the Railroad about the synth refuge? Inform the Railroad You do NOT get a quest from informing the Railroad about the Synth Refuge. While DiMA was made to freely develop a personality from experience, Nick's personality was built upon the mind of a pre-War. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. so I recently joined the institute and brotherhood but theres no option to tell them about the synth refuge for far harbor? I want to go with railway on this dlc. I know from googling that they show up late in the main quest, but didn't want to spoil much. Fallout4 Far Harbor DLC Playlist - In fact you can tell the difference between the two. After that point, you’re given the choice of either helping one of the main four factions. so I recently joined the institute and brotherhood but theres no option to tell them about the synth refuge for far harbor? I want to go with railway on this dlcBlind Betrayal is a Brotherhood of Steel main quest and achievement/trophy in Fallout 4. The rule of thumb should be, if you agree with a faction's stance on Synths, tell them. Tell Avery About the Murder. He simply keeps saying "Let me know when you are ready to take on another squire". It was all due to a synth infiltrator that went rogue during a field test. Thuso Mbedu’s eyes speak their own language in the opening shot of Amazon Prime Video’s “The Underground Railroad. The mind wipes are also completely voluntary. This particular Synth is the leader of a group of Raiders and Father wishes you to stop them. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. The ability to build various automatron parts is gained by either finding the relevant part on a destroyed automatron robot, or by completing the main quest of the Automatron DLC (which will unlock all standard parts). Possible spoilers? So of all the "synths" in the railroad, none have synth components. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. 2K Online. Garmmermibe01 7 years ago #1. Your Options and Rewards for Various Faction Endings. I quickly backed out of the conversation because. I try to finish The Lost Patrol mission but only have the option to Tell the Brotherhood about Synth Refuge. Don’t until a lot later. Her task for you will be to kill the Courser that escorts you to Bunker Hill, in order to free the Synths. Head to the Brotherhood of Steel base on the The. If you think the Syths should be killed, then tell the Brotherhood. Travel off the coast of Maine to the myst. The only way they could in theory physically reprogram them is through the Railroad themselves having acess to the ridiculously advanced stem cell replicating technologies that the Institute employs on the fabrication of synths, and the insane computational power required to transfer into computer code complex experience-driven neural networks. Inside you will find a new member who has come in to help. During the BoBH, my character feels sympathetic towards the synths and would tell the Railroad ahead of time. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. You can also make the Institute enemies during the Battle For Bunker Hill quest. The Railroad is an underground movement with the primary aim of freeing sentient synths from their creators at the Institute. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. That's as far as I got with that. Possible spoilers? So of all the "synths" in the railroad, none have synth components. In 2280, Glory was known as G7-81 and was one of many synths rescued by. At this point, you can execute him, allow Maxson to kill him, or convince Maxson to let him live. Deacon dislikes chem usage and addiction. I have a feeling that they would force the synth to be mind-wiped anyway, they're in a war and can't afford to have information about them get back to the Institute. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Who to Tell: Boxer Of the three options, informing the Railroad seems most tame, and if you inform the Railroad you can still inform one other faction. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. The Minutemen can help them as the mainlanders, extending their communities to the other island. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Confront Avery, speak to Allen, and have Teddy examine the skull. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Possible spoilers? So of all the "synths" in the railroad, none have synth components. I never want to destroy Acadia, a mods that. They wanted to help synths while also benefiting the Commonwealth for the better. At the brotherhood airport there is a stationary vertibird that waits for you and only purpose is bringing you up to the Pridwyn, it’s on the roof of the airport and you have to take some stairs up to it. Complete the railroad questline up until the battle of bunker hill, up until this point you will have set in motion Z1-14 plans for the institute synths to escape. Minutemen is the least impactful on the world, so that would be the easiest choice. After that, I left this area and started doing the main questline. Should the Sole Survivor join. Captain Kells is bugged and keeps telling me "Let me know when you're ready to take on another squire. If you tell the Railroad, they’ll send an emissary of sorts to Acadia to learn more about the refuge. If you let the synths escape, you can tell Father you let them free and he will banish you from the Institute and thus you can go immediately to the Minutemen. The Railroad has been in existence since at the least the time of the creation of the first successful Generation-3 synths by Institute scientists around the 2220s. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Institute = MASS FUSION quest or Battle Of Bunker Hill (tell Father you. Fallout4 Far Harbor DLC Playlist - spoilers? So of all the "synths" in the railroad, none have synth components. While the college itself laid in ruins for more than two centuries, at the time of the Great War, those present took refuge underground. As for the Railroad there is someone in HQ to talk about this. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. The railroad encourages them, but they are completely optional. In addition, if Gen 3s didn't need to eat, drink, or sleep, then Covenant would have a foolproof way to prove who is a Gen 3 and who is a human - simply lock someone. One synth even became a psychopath and murdered a lot of people. The Institute was built upon the site of the former Commonwealth Institute of Technology, or C. AlkaliPineapple • 1 yr. 2) Talk to DiMO about the Railroad. If you tell the Institute, I think they also attack Acadia and relay back some synths, killing most others. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. The Railroad would likely capture the synth-Danse for the very same purpose. A 1898 map. They use a system of dead drops and secret hideouts. So. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. After restoring a radio and contacting DiMA by chance, she is led to believe that. Father. Only. Post a journal. It's a real dick move and basically ends the entire quest line. Back Street Apparel. You will come upon a Journal of Synth La'neral at the Troll Caves, on the East Road, on a corpse on the first level. Once I finished Blind Betrayal for the BOS I went to Captain Kells to do the next mission and it won't let me do that unless I talk about Acadia. states the settlement must be constructed and. Should they agree to join, he will offer them his services as a companion. . Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Given the importance of the leader of Acadia to the storyline, this will undoubtely change things and is likely something you’d rather do later into the DLC or. Acadia, where Kasumi is likely to be found, is a Synth Refuge on the island. 432K subscribers. The mission Synth Retention is part of the Fallout 4 main scenario quests, and is part of IGN’s main Walkthrough. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. There are other mods for that (see below). Given the importance of the leader of Acadia to the storyline, this will undoubtely change things and is likely something you'd rather do later into the DLC or. Strategy Guide/Tips . One night when she was on watch, she blacked out and. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Search and Destroy is a quest in the Fallout 4 add-on Far Harbor. “It’s definitely an interesting idea,” Nick responds. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Little is known about his past prior to. The Railroad is an underground movement with the primary aim of freeing sentient synths from their creators at the Institute. He simply keeps saying "Let me know when you are ready to take on another squire". Head to Railroad HQ. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. The rule of thumb should be, if you agree with a faction's stance on Synths, tell them. Fallout4 tell the railroad about the synth refuge 2021 07 16 19 35 28. Fallout 4 Far Harbor - Tell The Institute About The Synth Refuge. I finish all the Lost Patrol mission after the Prydwen arrive. Show more. Somewhat. There are four endings to Fallout 4. A synth army, teleporters, and whatever else the Institute was cooking. Possible spoilers? So of all the "synths" in the railroad, none have synth components. It was the first thing I did after getting to Acadia, and it essentially results in a three-stage mini-quest: 1) Talk to Boxer at Railroad Headquarters about Acadia. M. Got the Misc. Phase Three involves starting a new mass reactor that should resolve the Institute's ongoing power needs. Informing the Railroad. Far Harbor DLC Misc Quest that can be completed before leaving to Far Harbor. The Railroad is a Faction in Fallout 4. Possible spoilers? So of all the "synths" in the railroad, none have synth components. A. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. DiMA is not a fan:. These of course depend on if these organizations exist in your game and are both completely optional. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Telling the Brotherhood about the synth refuge does indeed end up harming them. . To start the reactor, the Facilities division first needs to obtain a beryllium agitator, a device used to "jump-start" the reactor. There are ammo crates, harvestable. They just believe the Institute needs to be stopped and that Synths deserve better than slavery. 2016. He then reveals that the player's involvement with the. The Fallout Network's Subreddit for the Bethesda game series Fallout . Kasumi Nakano is the daughter of Kenji Nakano and Rei Nakano. The Acadia's Shield Armor is one of various rewards for wrapping up the main quest in the Fallout 4 Far Harbor DLC. Best. which you can either take part it, or stand by and watch as the synth refuge is torn apart. The Railroad has a whole new line of quests for you, and there is fun to be had everywhere (however, don't talk to P. Finish the story in FH first. It's a sort of screwed quest anyway because if it's an escaped Gen3 that got to the Railroad, who mind wiped them and been out on their own for enough time to end up in Libertalia there isn't any reason Father should know that this particular raider is a synth at. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Far Harbor DLC Misc Quest that can be completed before leaving to Far Harbor. Likewise, Acadia, the free synth refuge, bothers to grow its own food and provide mattresses for sleeping to all its members, which would be useless if Gen 3s didn't eat or sleep. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. This mod is intended to put the settlers to work, not relax or stand around. If you think they should be returned to The Institute, tell The Institute. 362 subscribers. She is a "heavy" for the Railroad, sent on their most dangerous and combat-heavy missions. With both the Institute and the Railroad having no. Possible spoilers? So of all the "synths" in the railroad, none have synth components. • 8 yr. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Go speak with Father, and he will tell you about a Synth that has gone rogue. Super mutants and synths are also a source of hatred for him. There are ammo crates, harvestable. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. She admits she can't know for sure, and the simplest explanation would be that she is a human. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Forbidden Knowledge is a quest in the Fallout 4 add-on Far Harbor. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Do/n't know you are a Synth, Member of the Railroad or Minutemen: As a member of either of these factions while you don't have the option to tell them about the Refuge or even tell DiMA about your. Possible spoilers? So of all the "synths" in the railroad, none have synth components. so I recently joined the institute and brotherhood but theres no option to tell them about the synth refuge for far harbor? I want to go with railway on this dlcThe Railroad ending has always remained as my favorite ending. In Fallout 4's Far Harbor DLC, players have the option of involving the Institute in their synth investigation into Kasumi. What happens when you tell the railroad about the synth refuge? Is Nakano a synth? Where is Nuka-World in Fallout? What’s the best ending for Far Harbor? Where is kitteredge? How many Brotherhood Squire missions are there? Can you complete Semper Invicta? What is haptic driver? How do I get the flux sensor in Fallout 4?SpeedFreak1972 původně napsal: don't know if you must complete the main quest for this however for the BOS talk to Kells as for the institute the is someone in the SRB to talk to (don't know the name). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Long after the death of her brother, Matthew, Annaleise, now known as Jet, has finally found her calling. Glory didn't get one, and they don't really push them on any of the other synths in the game who don't seem to want one. The game also gives you two miscellaneous objectives here, in the form of “Tell the Railroad about the Synth Refuge” or if you want, “Tell the Brotherhood about the Synth Refuge”. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Possible spoilers? So of all the "synths" in the railroad, none have synth components. If you think the Syths should be killed, then tell the Brotherhood. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Talk with Boxer to inform the Railroad about the the colony of Synths found around Far Harbor. 3. Arcadia is a refuge. If you tell the Brotherhood, they attack Acadia and kill all of the synths. I persenaly dind like the outcome so I loaded back and dind tell. Phyllis Daily is a woman living at the Egret Tours Marina in 2287. A small village boasting pre-War architecture founded by a group of settlers who've made the site their home. Possible spoilers? So of all the "synths" in the railroad, none have synth components. I'm kinda disappointed about that. Paradoxiusnexius • 3 yr. After getting into Synth's Refuge Acadia you can inform Brotherhood about it and clean Show. Report to Lancer Captain Kells and tell him about the Synth Colony in Far Harbor. High Confessor Tektus is the leader of the Children of Atom living in the Nucleus on the Island in 2287. The Minutemen can help them as the mainlanders, extending their communities to the other island. The Railroad is a small organisation, if they want to stick their hand into building settlements, killing raiders and helping the poor, then they won't be able to go anywhere with their core objective (helping synths). 9 The Secret of Cabot House. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. While exploring the location, you encounter the Minutemen that have taken refuge at the. So yeah idk. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Tell Institute or Brotherhood = Death. Head to the Brotherhood of Steel base on the The Prydwen. So apparently, you can tell Railroad, The Institute and Brotherhood of Steel about the Synth Refuge. Father will ask what the player thinks of the Directorate's intention to destroy the Brotherhood of Steel. This objective appears in multiple quests. "Tell the Railroad about the Synth Refuge " is an objective in Far From Home in Battleborn. The stakes are raised during this second Institute mission, where Father wants you to track down and recover a number of Synths who have escaped to Bunker Hill. It’ll get you a taking to but it won’t ruin your overall reputation. Following the public's discovery of the synths during the Broken Mask incident in Diamond City in 2229. Once you give him the go to start the attack they run from there to Acadia and everyone outside the entrance of Acadia and inside becomes hostile and you kill them. The only fix is to load my old save from when I first switched to survival, thanks Bethesda. It. hes also a high ranking railroad asser. Mercer Safehouse is a Railroad side quest in Fallout 4. 9 The Reason For His Hate. But I agree what LordofWar1775 says Finish FH first. Following the public's discovery of the synths during the Broken Mask incident. Share your thoughts, experiences, and stories behind the art. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. She will instruct the player to construct a new settlement to expand the reach of the Railroad. Hell, the BoS might even support the Railroad on this one; if every synth thought it was a human, their potential threat would be seriously diminished. Being settlements in for the Railroad and help out synths and if people wrong synths or refuse to allow them to settle with them you step in. stavka May 19, 2016 @ 2:37pm. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. What happens if I tell railroad about synth refuge? Upon learning of a Synth Refuge (Acadia), your character gets the option to inform either the Institute, Brotherhood, or Railroad. Literature. The Railroad is vastly more shady then they appear. Reporting in about this having talked with DiMA will let you make a very full report. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. You can now talk to Kenji about how to get there - his boat. We also discussed DiMA and Kasumi. after this; she wants to start a war. Aug 26, 2022, 12:00pm CT. You can now talk to Kenji about how to get. Players will need to work with an Institute scientist and a synth to prepare a rebellion inside the Institute. They never wanted to create more of themselves, they just wanted to be free of the institute and live their lives. To trigger the quest, go speak with Father. Reporting in about this having talked with DiMA will let you make a very full report. Jul 16, 2021. How do you find out Sturges is a synth?Fallout 4 Far Harbor - Tell The Institute About The Synth RefugeBusiness, Economics, and Finance. Have you killed Kellog yet? I'm guessing you have joined the bos via Danse but haven't yet completed the quest Shadow of Steel?Possible spoilers? So of all the "synths" in the railroad, none have synth components. It was more like a series of unintended events that cascaded into a disaster for the surface. Choosing the Railroad does nothing, they send an ambassador to live there and that's the end of it. One synth even became a psychopath and murdered a lot of people. Informing the Brotherhood of Steel. Believing synths to be sentient beings who deserve freedom and respect, the Railroad's mission is to help them flee the Institute, as well as protect them from the Brotherhood of Steel. The Institute is a location in the Commonwealth in 2287. He likely has already killed the Raiders out front, so loot them and talk to him to get his help. This is so, because, after you leave Vault 111, you receive Out of Time, whose objective is to investigate the town of Concord. What first began as a means to get a steady flow of caps, turns into one of the most fulfilling events of her life, one she is actually talented at. Captain Kells is bugged and keeps telling me "Let me know when you're ready to take on another squire. Given the importance of the leader of Acadia to the storyline, this will undoubtely change things and is likely something you’d rather do later into the DLC or. Part way through the quest I got a misc objective to tell the BOS about the Synth Refuge. Fallout 4 Far Harbor - Tell The Brotherhood Of Steel About The Synth Refuge. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Objective: Talk to Father and reach the house, talk to Minutemen contact, deal with the. The only way for the synth refuge to be safe is to take out the primary forces hunting them down.